v25.0 [Mar 30, 2017]
Important bug fixes and security updates.
v18.0 [Jun 19, 2015]
Added support for game controllers so come get your game on.
Recent improvements allow supported Flash content and games to continue to deliver responsive feedback even when your CPU is maxed.
v11.5 [Feb 19, 2012]
- Native 64-bit support (Flash Player desktop): Take advantage of native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows.
- Stage 3D accelerated graphics rendering: Stage 3D (formerly called "Molehill") is a new architecture for hardware-accelerated graphics rendering developed by Adobe. Stage 3D provides a set of low-level APIs that enable advanced 2D/3D rendering capabilities across screens and devices (desktop, mobile, and TV). It gives 2D and 3D app and framework developers access to high-performance GPU hardware acceleration, enabling the creation of new classes of rich, interactive experiences. (This release includes Flash Player and Adobe AIR desktop support; AIR for Android and iOS support will be enabled in a future prerelease build.)
- Adobe Flash Access content protection support for mobile: Flash Access content protection support is now available on mobile devices.
- H.264/AVC software encoding for cameras (desktop): Stream high-quailty video from your computer's camera with higher compression efficiency and industry-wide support, enabling both immersive real-time communications (e.g., video chat and video conferencing) and live video broadcasts.
- Native JSON (JavaScript Object Notation) support: ActionScript developers can now take advantage of high-performance native parsing and generation of JSON-formatted data. Developers can integrate existing data seamlessly into their projects.
- G.711 audio compression for telephony: Support interoperability with legacy phone systems via the Flash Media Gateway (FMG) and other third-party clients (through the open RTMP protocol) without the need for transcoding.
- Garbage collection advice: Provide smoother, more responsive user experiences by allowing developers to provide hints (through System.pauseForGCIfCollectionImminent) to optimize garbage collection scheduling.
- Cubic Bézier curves: With the Graphics.cubicCurveTo drawing API, developers can easily create complex cubic Bézier curves without requiring custom ActionScript code.
- Secure random number generator: Developers can now take advantage of cryptographically secure random number generation to build more secure algorithms and protocols.
- Protected HTTP Dynamic Streaming (HDS) and Flash Access enhancements: Protected HTTP Dynamic Streaming (HDS) provides protection for streaming video across screens while eliminating the deployment complexity of a license server. New Flash Access content protection features include key rotation support, V3 license chaining, domain support, and enhanced output protection and device filtering.
- TLS secure sockets support (new for Flash Player): Enable secure communications for client/server applications.
- Socket progress events: Improve management of data transfer using the Socket class by providing a new property to determine the number of bytes remaining in the write buffer and a new event for when data is being sent to the network layer. The new APIs (Socket.bytesPending, Event.OutputProgressEvent) allow applications to easily track progress and provide responsive feedback.
- Native text input UI (mobile): Mobile apps can now take advantage of the native text input controls on mobile platforms, including platform-specific user interaction behaviors such as magnification and text selection. Native text controls are available on iOS, Android, and BlackBerry Tablet OS.
- JPEG-XR support: Flash Player and AIR now include support for the JPEG-XR advanced image compression standard (ISO/IEC 29199-2). The computationally lightweight JPEG-XR format provides more efficient compression than JPEG, enables both lossy and lossless compression support, and adds support for alpha channel transparency.
- Enhanced high-resolution bitmap support: BitmapData objects are no longer limited to a maximum resolution of 16 megapixels (16,777,215 pixels) and maximum bitmap width/height is no longer limited to 8,191 pixels, enabling the development of apps that utilize very large bitmaps.
- High-efficiency SWF compression support: Developers can now take advantage of LZMA compression for their SWF files. LZMA compression can reduce SWF size by up to 40 percent, enabling users to benefit from richer experiences with shorter download times and reduced bandwidth consumption. Use Tinic Uro's LZMA compression tool or a custom utility to compress your SWFs.
- DisplayObjectContainer.removeChildren and MovieClip.isPlaying: DisplayObjectContainer now implements a removeChildren API, allowing developers to remove all of a container's children quickly using a single API.
- Sound.loadCompressedDataFromByteArray and Sound.loadPCMFromByteArray: Developers can now inject compressed or raw PCM sound data into a Sound object to play sounds.
v11.0
Updated debugger (aka debug players or content debuggers) and standalone (aka projector) versions of Flash Player 11.1 are available for Flash Builder 4, Flash Catalyst, Flash Professional CS4, and Flash Professional CS5 users. These players contain fixes for critical vulnerabilities identified in Security Bulletin APSB11-28. All users are encouraged to update to the new players
v10.3 [Mar 8, 2011]
Media measurement (new in desktop only)
Measure video more easily. Media Measurement for Adobe® Flash® allows companies to get real-time, aggregated reporting of how their video content is distributed, what the audience reach is, and how much video is played. With Adobe Flash Player 10.3 and Adobe SiteCatalyst®, powered by Omniture®, developers can implement video analytics for websites with as little as two lines of code. Analytics solution providers can use a set of new open APIs to easily implement consistent video analytics regardless of implementation or delivery protocol.
Acoustic echo cancellation (new in desktop only)
Create real-time online collaboration experiences with high-quality audio, such as telephony, in-game voice chat, and group conferencing applications for desktop PCs. Developers can take advantage of acoustic echo cancellation, noise suppression, voice activity detection, and automatic compensation for various microphone input levels. End users will be able to experience higher quality audio, facilitating smoother conversation flow, without using a headset.
Simplified local storage management (new in desktop only)
Get more control over user privacy with a simpler way to clear local storage from the browser settings interface — similar to how users clear their browser cookies today. It integrates control of local storage with the browser's privacy settings in Mozilla Firefox 4, Microsoft Internet Explorer 8 and later, Google Chrome 11 (available in Dev Channel), and a future release of Apple Safari.
Local settings manager (new in desktop only)
Manage Flash Player privacy, security, and storage settings more easily with streamlined controls. Users can access the Flash Player Settings Manager directly from the Control Panel or System Preferences on Windows®, Mac, and Linux computers.
v10.1 [Nov 18, 2009]
Multitouch and gestures
Content protection
Fast switch Enhanced
Accelerometer input
Global error handling
Microphone access (desktop only)
H.264 video hardware decoding
Optimized SWF management for mobile (mobile only)
Sleep mode (mobile only)
Globalization support
Browser privacy mode (desktop only)
Support for mobile platforms
HTTP Dynamic Streaming
Stream reconnect
Smart seek
Peer-assisted networking Enhanced
Periodic timer
Out-of-memory management
Mobile text input
Audio hardware decoding
Enables to view MrSID and JPEG 2000 images natively in standard Web browsers.